Bug Log
(I mean, feature log!)
(I mean, feature log!)
In the intro animation sequence, the Wisp turns back to look at the camera and wave at you. We have no idea why the Wisp was turning around, but thought it's cute so we kept it! (+Added an animation for them to wave at the player!)
Wisp was originally meant to respawn in front of level doors. This worked sometimes but every once in a while, the Wisp would randomly spawn at the entrance to the garden. We were having bugs with the save system and the Wisp's location, so made it a feature! The Wisp now always enters the garden again at the entrance of the bridge.
One of the nastiest bugs in the game, which involved the Wisp being able to plant a flower and trigger a cutscene, but the flower doesn't get put down. This would allow players to plant the flower multiple times, causing sequencing issues. The bug was caused by lo
The Wisp getting sucked away!?
Flower... long?
Wisp...... where'd you go bud........
Wisp getting yeeted off of the map...
Giant Forget-Me-Not? (fun fact: we never actually fixed this bug. It just stopped happening :) )
The Wisp's procedural cloth and ribbon simulations really didn't like being manually moved via the physics system.......
Upon trying to end the journey, pressing 'E' would zoom the Wisp back to the swing... (we called this the "WispX" program, because it looks like we're trying to launch the Wisp into space).