In Memoriam...
In Memoriam...
As such is the nature of game development, a lot of parts of the game had to get cut! Majority of the content that ultimately didn't make it into the game were healthy cuts, and made for the health of the project. Scoping down helped create a better game.
This page is a dedication to all of the work that was done, but had to get cut from the final game for scope!
The Calendula was entirely cut due to scope and timeline! We had to cut the flower, the door, the level... So much beautiful work that is gone, but not forgotten!
By: Akemi Nagashiki
By: Gracia Yolanda
By: Tian Yang